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See how the Unreal Engine helped film the hit series The Mandalorian

When filming The Mandalorian series, a new virtual production method was used, the basis of which is the Unreal Engine platform.

It has been known for some time that Epic's Unreal Engine is used not only in games but for a variety of other uses, for example in car commercials. But did you know that half of the first season of The Mandalorian was shot with the help of Unreal Engine?

Specifically, a new methodology was used to record the series, in which the actors did not star in front of a green canvas but in front of a massive LED wall that is six meters high and is in a semicircle with a visible part of 270 degrees. This wall displays digitally created wallpapers in Unreal Engine, all powered by Nvidia's graphics cards.

It's true that some scenes in the Mandalorian were darker than the average viewer, but this kind of virtual production has its advantages, especially for actors who find it easier to get the context of the space they are in.

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